
Ranger 1
Amarr Shiva Morsus Mihi
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Posted - 2007.01.12 16:42:00 -
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I can only speak from personal experience, and no, I do not fly a nano ship.
We found nanophoons and their cousins to be a bit frustrating at first, as it had been a long time since the days of dual MWDing Ravens and the like. Fortunately, todays incarnation of these ships are far, far less dangerous.
We put some thought into how to deal with these ships and frankly we have far more kills on nanoships than we have losses TO nanoships. The ship most at risk to a nanoship is the lone pilot with no backup and only fitting close range weaponry while active tanking. Nanoships don't have the umpfh to take down anything else.
What is really upsetting most people is not the amount of losses to nanoships. The true numbers are probably not that high. What is frustrating people is they are having difficulty destroying the nanoship before it escapes after an attack. To me, even if there were not effective counters, that is not a reason to nerf the tactic completely.
I feel I must clarify a few points.
1: Nanoships, while difficult to catch with ceptors, are not really that difficult to hit. I recently ripped a nanovaga up pretty hard with medium artillary on my Hurrican, I might add that I had no tank on this sniper set up, forcing him to run long before I was in danger. If our tackling Vaga had shown up just a second earlier...
2: Missiles/web combo's are highly effective against them, but you have to develop tactics suited to your prey to apply them in this case. Old tactics leave you with a string of dead ceptors.
3: You really need to realize that the losses you DO have to nanophoons would probably have died even quicker if the ship had been in a more conventional setup. The only difference is that the nanophoon was able to easily escape afterwards.
4: Speed tanking is NOT a sign of cowardice. It is vital component of combat that has been around in one form or another for a very long time in EVE. If sitting there playing the "Who can do the most damage, who can tank the most" game was the only way to go in EVE, you wouldn't have any experienced players in the game at all. We would long ago have gotten bored and left. Heavy damage and heavy tank setups have their place, just as speed tanking does.
Speed tanking could be toned down a "bit" on certain ships, but that's about as far as I will go. Otherwise, I might as well sit home with my game of Battleship on my lap. Conversely, there are other tweaks that could be made to make things more interesting instead of nerfing things.
Missile that have explosion speed as their major bonus, instead of sig radius. Making them very effective against fast ships in their correct size category, but suck against other size vessel. Perhaps these could even be a variety of T2 FOF's.
Faster webbing drones.
Heck, you could even develop a module that affected a ships navigational control when using a MWD, causing the target to travel in virtually a straight line.
Fanciful yes... but still better than nerfing fast ship combat overly much.
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